See news article.
Alpha 0.3.0.3
Quests
- New Quest: The Raging Wind Elementals
Crafting
- Added new recipes for torches, a rope ladder, furniture, and more
UI
- Abilities are now shown in grey if there is no target or target is not in range
- Block placement preview can now be disabled in the settings
Other
- Improved tutorial
- Reduced number of NPCs in the world
- Changed sell prices for items
- Increased flashlight brightness and range
- Increased maximum hunger to 2000
- Updated several textures and character models
- A lot of small bug fixes
Alpha 0.3.0.6
- Torches now emit ambient light, replacing the point light that has shadows that affect performance, especially when there are a lot of those torches
- New Ability: Large fireball (Fire Staff)
- Increased damage for sword abilities
- Improved UI to make some things easier to understand, especially crafting and the fact that you have a flashlight and just need to craft a better one in the tutorial quest
- Fixed some minor bugs
Alpha 0.3.0.7
Abilities
- Sword
- New ability: Deathstab
Deals a large amount of damage to the target and heals the player. Only usable when target has less than 35% health. Consumes one stack of "Furious". 20 second cooldown. - "Smash" and "Sword spin" now require at least one stack of "Furious" to be used.
- New ability: Deathstab
PvP
- You can now attack players of the rivaling faction
- Interacting with players from a rivaling faction is no longer possible
Graphics
- Changed how ambient light is rendered
- Changed torch light color
Interface
- NPC dialog window now stays open after accepting or turning in a quest if there is another quest (including follow-up quests) that can be accepted or turned in
- Newly available abilities are now automatically added to the ability bar on level up
- Abilities are now shown in grey if they cannot be used
- Added error message when trying to eat while in combat
- Search in crafting window now includes material names
Alpha 0.3.0.8
- Hang glider now correctly displayed (except for Floranian)
- Fixed volumetric lighting update
- Walking/running animation now correctly played backwards when walking/running backwards
- Fixed automatically equipping items not correctly updating character stats
- Changed level up sound
Alpha 0.3.0.12
- Food now restores 500 hunger instead of 2000 (better food will be added in a future update)
- Improved path finding
- Distant objects now fade out (can be configured or turned off in settings)
- Added anisotropic texture filtering for blocks
- Optimized rendering
- Improved transition between different walking/running animations
- Improved character model editor, adding painting and import of MagicaVoxel models
- Fixed rare crash
- Some work in the background, including work on the shuttles and the mod API
Edited by Beosar - 2019-09-10, 03:19 pmBack to topic list